WEAPON:Shotgun { IMAGE = "Shotgun.PNG"; IMAGE_INV = "Shotty_Inventory.PNG"; OFFSET_CENTER = ( 10, 10 ); OFFSET_BARREL = ( 28, 14 ); WEAPON_COST = 2000; DELAY_FIRE = 500; DELAY_RELOAD = 3000; PICKABLE = TRUE; State:NONE { Global $X_Pos#; Global $Y_Pos#; Global $Angle; Global $Radius# = 100; Global $Center_X = 400; Global $Center_Y = 300; Global $X_Pos2#; Global $Y_Pos2#; Global $Angle2; Global $Radius2# = 20; $Angle += 1; $X_Pos = Cos( $Angle ); $X_Pos *= $Radius; $Y_Pos = Sin( $Angle )*$Radius; $Angle2 += 5; $X_Pos2 = $X_Pos + Cos( $Angle2 )*$Radius2; $Y_Pos2 = $Y_Pos + Sin( $Angle2 )*$Radius2; Output( $X_Pos + $Center_X, $Y_Pos + $Center_Y, "O" ); Output( $X_Pos2 + $Center_X, $Y_Pos2 + $Center_Y, "o" ); } }